Metahumanity
From Sixth World Wiki
Metahuman is used in the Shadowrun universe to describe elves, dwarves, and the like. These metahumans are described as being subspecies of Homo sapiens who began emerging following the return of magic in 2011 and generally have been the targets of racism throughout their existence. In game terms, metahuman characters generally have abilities beyond those of normal humans, such as increased strength or agility, improved vision, etc.
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[edit] Major Classifications and subgroups
[edit] Dwarves
- Gnomes: Central European Dwarf
- Halflings: Dwarven variant from the British Isles
- Koborokuru: Japanese Dwarven variant
- Menehune: Hawaiian Dwarf
- Querx: Variant from Saxony in the Allied German States
[edit] Elves
- Dryads: All-female variant of the Elven species
- Night Ones: European Elf noted for fine dark-coloured fur
- Wakyambi: Dark-skinned Elves of Africa
[edit] Humans
[edit] Orks
- Hobgoblins: Middle Eastern Ork variant
- Ogres: European Ork sub-group
- Oni: Japanese Ork
- Satyr: Mediterranean Ork
[edit] Trolls
- Cyclops: One-eyed Mediterranean Troll
- Fomori: Irish Celtic Troll
- Giants: Nordic Troll
- Minotaurs: Rare Mediterranean Troll variant
[edit] Infected Metahumans
These are metahumans that have been infected by one of the various strains of the HMHVV diseases.
- Ghoul: Metahuman infected with Krieger HMHVV
[edit] Dwarves
[edit] Elves
[edit] Humans
- Loup-garou: Human infected with HMHVV-II
- Nosferatu: Human infected with BL-HMHVV
- Vampire: Human (or Metahuman(?)) infected with HMHVV
[edit] Orks
[edit] Trolls
- Dzoo-noo-qua: Troll infected with HMHVV
- Fomorian: Troll infected with HMHVV-II
- Mut-a-qua: Troll infected with HMHVV, perhaps a toxic mutation
[edit] Races of the Fourth World
The following races have not appeared (yet?) in the Sixth World, but existed in the Fourth World. Some of their relics and memories of them likely survived.
- Obsidiman: A race of large, rock-based humanoids. They stood over 7 feet (2.1 m) tall and weighed over 900 pounds (410 kg). Their primary connection was to their Liferock, which was a large formation of stone within four hours of their place of birth. Obsidimen were loyal to the community around their Liferock, and eventually returned to it. Obsidimen lived around 500 years away from their Liferock, and their ultimate lifespan was unknown, as they generally return to it and remain there. Due to their rocky nature and long lives, Obsidimen were rather slow moving and deliberate in both speech and action, and had difficulty understanding the smaller races' need for haste. However, if aroused by a threat to self, friend, or community, Obsidimen were fearsome to behold.
- T'skrang: Lizard-like amphibian humanoids with long tails and a flair for dramatics. Many of them exhibited the behaviors and characteristics which are stereotypical to a "swashbuckler". T'skrang were often sailors, and many t'skrang families run ships through rivers and seas. A rare subrace of t'skrang, the k'stulaami, possessed a flap of skin much like a flying squirrel, allowing them to glide. While k'stulaami were born as a random mutation in any T'skrang line, they tend to congregate into communities filled with their own kind.
- Windlings: Small, winged humanoids, similar to many depictions of fae creatures, which means they resembled small elves with insect-like wings. They had the ability to see into the astral plane, and were considered 'luckier' than the other races. Windlings were often somewhat mischievous, hedonistic, and eager for new experiences, and were culturally similar to the D&D Kender of Krynn, but without the same kleptomaniacal tendencies. They had wings similar to a dragonfly's and were one to two feet (400 to 600 mm) in height. They may be connected to the Sprite.
